Is this a known issue, a bug, or a limitation by design? I know the Intel drivers had serious bugs a few years ago, but I don't know if they still suffer from similar issues nowadays? Obviously they cannot expect great performance or good visuals, but if the game runs with 10 fps or less even on newer generation Intel HD adapters, it can be considered unplayable. I know the HDRP is targeting rather powerful hardware, but when shipping on PC, there are always people out there who try to run the game on a crappy Intel HD adapter. ![]() I ran the same scene on an old AMD Radeon HD 7770 (Windows 7, PhenomII X4, 8 GB RAM) and got more than 100 fps Granted, the Radeon is more powerful, but it still scares me that a game using the HDRP would be seemingly unplayable on an Intel HD adapter.ĭidn't experience any issues with other, more powerful machines. I experienced the same issue on a Mac mini (late 2014, Intel Iris Graphics 5100), in fact performace was slightly worse there (but the graphics adapter is actually less powerful). ![]() ![]() I was testing the HDRP on various machines and apparently the framerate is extremely bad on integrated Intel HD graphics adapters I was using a basic scene with lowest settings (disabled all shadows and effects, no custom shaders etc) and never got more than 10 fps on an Intel HD Graphics 630 (Windows 10, i7-7700HQ, 16 GB RAM, DX11).
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